AI Insights · Timothy · June 2021
Top 5 Platformer Games on Android in Sweden: Q2 2021
Discover the performance of the top 5 platformer games on Android in Sweden during Q2 2021, based on downloads, revenue, and active users.
In Q2 2021, the platformer genre on the Android platform in Sweden saw varying performances among its top five games. Here's a detailed look at how Count Masters: Stickman Games, Hair Challenge, Animal Transform: Epic Race 3D, Slice It All!, and Crash Bandicoot: On the Run! performed.
Count Masters: Stickman Games saw its weekly downloads peak at around 18.5K in late May and early June, before stabilizing at approximately 14.9K by the end of June. The game also had a notable increase in weekly active users, starting from 468 in mid-May and reaching up to 38.8K in early June, before settling at around 32.7K by the end of the quarter.
Hair Challenge experienced a steady download rate, with weekly downloads ranging between 6.4K and 11.8K throughout the quarter. The game generated minor weekly revenue, peaking at $12 in late May. Active users for Hair Challenge showed a gradual increase, starting from 2.7K in mid-April and reaching up to 28.7K by late June.
Animal Transform: Epic Race 3D had a varied performance in downloads, with a peak of 13.2K in mid-April, followed by fluctuations that saw weekly downloads drop to around 1.7K by the end of May and then rise again to approximately 3.5K by late June. Active users followed a similar trend, peaking at 17.6K in mid-April and then fluctuating down to 4.3K by the end of May, before rising to 6.7K by late June. The game also had minimal revenue, peaking at $13 in early May.
Slice It All! experienced its highest weekly downloads at 13.9K in early May, but saw a decline to around 1.5K by the end of June. Active users peaked at 22.8K in early May and then gradually decreased to 8.3K by the end of June. The game generated modest revenue, with a peak of $104 in early May.
Lastly, Crash Bandicoot: On the Run! had a strong start with weekly downloads peaking at 12.2K in early April, but gradually declined to around 1K by the end of June. Weekly active users saw a significant drop from 55.2K in late March to 12.2K by the end of June. The game also had consistent revenue, peaking at $1.4K in late March and stabilizing around $265 by the end of the quarter.
The data for these insights comes from Sensor Tower, and more detailed information can be found on their platform.